Now shipping: Lawn Mower Tycoon
Tycoon Tycoon

A tycoon studio that builds tycoon games. One genre. Infinite niches.

Just dropped

Lemonade Stand Tycoon is live

We're play-testing the daylights out of it and need your feedback. Tap the game, try to break it, then hit the Feedback button in the corner.

Thesis

Every absurd niche deserves a tycoon.

Lawn Mower Tycoon. 3D-Printed Fidget Toys Tycoon. Snow Shoveling Tycoon. Dog Walking Tycoon. Bubble Tea Tycoon. We ship one, then the next, and each one makes the next one cheaper to build.

01

Every game teaches business.

Pricing, margin, throughput, customer psychology — disguised as fun.

02

Compounding is the feeling.

Slow start. Then the curve bends. Always.

03

Niche beats generic.

The weirder and more specific the theme, the better.

Live

Water Tycoon

Inspired by charity:water. Partner with villages, build wells & sand dams, restore the soil, count the people who finally have clean water.

Teaches: Compassion + systems thinking, watershed restoration, donor trust loops

Live

Arcade Tycoon v0.2

Tower-defense extraction. Drain customer wallets across your machines before the electricity bill drains yours.

Teaches: Pricing optimization, marketing burst spend, fixed-cost pressure

Live

Hydraulic Press Tycoon

Click to pump. Crush a marshmallow, then a watermelon, then a diamond. Hazard stripes optional.

Teaches: Click power vs passive income, over-crush bonus, combo timing

Live

Arcade Tycoon

Top-down neon arcade. Place machines, draw a crowd, watch the coins drop. Open till midnight.

Teaches: Tile placement, flow density, throughput vs ticket price

Live

Fire Spinning Tycoon

Sparkler to Full Moon Jam. Chain moves, stack combos, light up bigger crowds.

Teaches: Combo systems, progression unlocks, venue scaling

Live

Seashell Tycoon

Sally sells seashells by the seashore. Comb. Bucket. Stand. Repeat.

Teaches: Inventory throughput, tourist demand, pricing pressure

Live

Vibe Code Game Studio Tycoon v0.2

Late game. Maxed team. $2M bank. Every new prompt ships a AAA mini-game with abilities.

Teaches: Late-game scaling, distribution leverage, signature mechanics

Live

Vibe Code Game Studio Tycoon

Run a vibe-coding studio. Prompts → real AI-generated games → cash → a real team.

Teaches: Prompt craft, studio economics, hiring leverage

Live

Lawn Mower Tycoon v0.6

Mid-game. Build a real brand: hire agencies, generate a logo, ship a website.

Teaches: Brand identity, agency briefs, packaging a brief into a real website

Live

Lawn Mower Tycoon v0.5

Late game. Autonomous fleet. Global regions. R&D tree. Push past $100M.

Teaches: Compounding multipliers, portfolio allocation, late-game scaling

Live

Lawn Mower Tycoon v0.4

Neighborhood rotation. Negotiation explainer. Price-history log. Richer reports.

Teaches: Scheduling, segmentation, learning from price experiments

Live

Lawn Mower Tycoon v0.3

End-of-day reports. Set tomorrow's price. Hire a negotiator. Ten neighborhoods.

Teaches: Daily decisions, price-setting, automated negotiation, market expansion

Live

Lawn Mower Tycoon v0.2

Dad's mower. Door-to-door. Repeat customers. Variable pricing.

Teaches: Sales loop, scheduling, price discrimination

Live

Lawn Mower Tycoon

Mow one lawn. Then a thousand. The grass never stops growing.

Teaches: Throughput, route density, hiring

Live

3D-Printed Fidget Toys Tycoon

One Ender 3, a spool of PLA, and a power bill. Print real beginner files, launch a brand, end with self-replicating robot printers.

Teaches: Unit economics, BOM costs, batch scheduling, brand building

Concept

Snow Shoveling Tycoon

Seasonal cashflow. Get rich in February. Survive August.

Teaches: Seasonality, cash reserves, demand spikes

Live

Lemonade Stand Tycoon

The 1973 canon, rebuilt. Watch the weather. Tune the recipe. Move from sidewalk to storefront. Then let AI turn your run into a real lemonade brand.

Teaches: Pricing curves, inventory spoilage, weather risk, brand building

Concept

Dog Walking Tycoon

Six leashes, one human. Don't tangle the routes.

Teaches: Route optimization, parallelism

Concept

Bubble Tea Tycoon

Tapioca-in, boba-out. The pearls are non-negotiable.

Teaches: Menu mix, throughput, brand loyalty

Fan ideas

Pitch the next tycoon.

Got an absurd niche we missed? Drop it below. The best ones get built.

Pitch us a tycoon

What niche should we tycoon-ify next? Be weirdly specific. We read every submission.

Filtered for spam & abuse. Limit 3/day per network.

The engine

Our moat is a shared TypeScript engine.

Every game we ship plugs into the same primitives. Game #2 takes an afternoon, not a quarter.

Economy

Pricing, costs, demand curves, compounding.

Customers

Arrivals, patience, word-of-mouth.

Production

Workers, throughput, queues.

Inventory

Stock, restock, spoilage.

Sales

Customer + price → revenue + satisfaction.

Progression

XP, levels, unlock trees.

Tick loop

A single React hook drives every game.

Save

Versioned localStorage, no backend.

Founder

Why one genre?

Grew up on RollerCoaster Tycoon, Zoo Tycoon, Moon Tycoon (CD-ROM era), then Lemonade Tycoon and the browser-tycoon explosion.

Tycoon Tycoon is a love letter to strategy games that quietly taught a generation about pricing, compounding growth, throughput, and customer psychology.

We're going to ship a tycoon for every absurd niche we can think of. The engine compounds. So does the catalog.