A tycoon studio that builds tycoon games.
One genre. Infinite niches.
Just dropped
We're play-testing the daylights out of it and need your feedback. Tap the game, try to break it, then hit the Feedback button in the corner.
Thesis
Lawn Mower Tycoon. 3D-Printed Fidget Toys Tycoon. Snow Shoveling Tycoon. Dog Walking Tycoon. Bubble Tea Tycoon. We ship one, then the next, and each one makes the next one cheaper to build.
Pricing, margin, throughput, customer psychology — disguised as fun.
Slow start. Then the curve bends. Always.
The weirder and more specific the theme, the better.
Catalog
Inspired by charity:water. Partner with villages, build wells & sand dams, restore the soil, count the people who finally have clean water.
Teaches: Compassion + systems thinking, watershed restoration, donor trust loops
Tower-defense extraction. Drain customer wallets across your machines before the electricity bill drains yours.
Teaches: Pricing optimization, marketing burst spend, fixed-cost pressure
Click to pump. Crush a marshmallow, then a watermelon, then a diamond. Hazard stripes optional.
Teaches: Click power vs passive income, over-crush bonus, combo timing
Top-down neon arcade. Place machines, draw a crowd, watch the coins drop. Open till midnight.
Teaches: Tile placement, flow density, throughput vs ticket price
Sparkler to Full Moon Jam. Chain moves, stack combos, light up bigger crowds.
Teaches: Combo systems, progression unlocks, venue scaling
Sally sells seashells by the seashore. Comb. Bucket. Stand. Repeat.
Teaches: Inventory throughput, tourist demand, pricing pressure
Late game. Maxed team. $2M bank. Every new prompt ships a AAA mini-game with abilities.
Teaches: Late-game scaling, distribution leverage, signature mechanics
Run a vibe-coding studio. Prompts → real AI-generated games → cash → a real team.
Teaches: Prompt craft, studio economics, hiring leverage
Mid-game. Build a real brand: hire agencies, generate a logo, ship a website.
Teaches: Brand identity, agency briefs, packaging a brief into a real website
Late game. Autonomous fleet. Global regions. R&D tree. Push past $100M.
Teaches: Compounding multipliers, portfolio allocation, late-game scaling
Neighborhood rotation. Negotiation explainer. Price-history log. Richer reports.
Teaches: Scheduling, segmentation, learning from price experiments
End-of-day reports. Set tomorrow's price. Hire a negotiator. Ten neighborhoods.
Teaches: Daily decisions, price-setting, automated negotiation, market expansion
Dad's mower. Door-to-door. Repeat customers. Variable pricing.
Teaches: Sales loop, scheduling, price discrimination
Mow one lawn. Then a thousand. The grass never stops growing.
Teaches: Throughput, route density, hiring
One Ender 3, a spool of PLA, and a power bill. Print real beginner files, launch a brand, end with self-replicating robot printers.
Teaches: Unit economics, BOM costs, batch scheduling, brand building
Seasonal cashflow. Get rich in February. Survive August.
Teaches: Seasonality, cash reserves, demand spikes
The 1973 canon, rebuilt. Watch the weather. Tune the recipe. Move from sidewalk to storefront. Then let AI turn your run into a real lemonade brand.
Teaches: Pricing curves, inventory spoilage, weather risk, brand building
Six leashes, one human. Don't tangle the routes.
Teaches: Route optimization, parallelism
Tapioca-in, boba-out. The pearls are non-negotiable.
Teaches: Menu mix, throughput, brand loyalty
Fan ideas
Got an absurd niche we missed? Drop it below. The best ones get built.
The engine
Every game we ship plugs into the same primitives. Game #2 takes an afternoon, not a quarter.
Pricing, costs, demand curves, compounding.
Arrivals, patience, word-of-mouth.
Workers, throughput, queues.
Stock, restock, spoilage.
Customer + price → revenue + satisfaction.
XP, levels, unlock trees.
A single React hook drives every game.
Versioned localStorage, no backend.
Founder
Grew up on RollerCoaster Tycoon, Zoo Tycoon, Moon Tycoon (CD-ROM era), then Lemonade Tycoon and the browser-tycoon explosion.
Tycoon Tycoon is a love letter to strategy games that quietly taught a generation about pricing, compounding growth, throughput, and customer psychology.
We're going to ship a tycoon for every absurd niche we can think of. The engine compounds. So does the catalog.